How to turn a tabletop RPG campaign into an AI series

Brief for AI Create: A fantasy series from our campaign: a dwarf cleric, an elf thief and a human bard who cannot sing are hired to escort a crate that keeps knocking from the inside; eight episodes.
From notes to a script
Session notes say what happened; a script says what is seen and heard. For each session, write three to six scenes: where, who, what they do, the best lines. Dice rolls become moments (the arrow misses by an inch). Keep one spelling per character name across sessions. Write dialogue so it is picked up.
The party, drawn once
| Character type | Costume Style | Where they shine |
|---|---|---|
| Fighter, rogue, ranger | Fantasy Adventurer | Medieval Castle, Dungeon |
| Dwarf | Dwarven Forge | Mines and forges |
| Elf | Elven Attire | Elven Forest |
| Orc | Orc Tribal | Wasteland, Frontier Vastness |
| Wizard | Academy Robes | Magic Academy |
Level-ups, new armour and curses are states. Players can each have a voice matched from the library. States · Voices.
One session, one episode
| Beat | Shot to adapt |
|---|---|
| The tavern | [Shot 1] 4s: Wide shot, a crowded tavern. @Brom, @Lyra and @Pip at a corner table around a wooden crate. |
| The knock | [Shot 2] 2s: Close-up. The crate lid jumps once. Ambient: a knock from inside. |
| The bard | [Shot 3] 3s: @Pip (whispering): I vote we do not open it. |
| The cleric | [Shot 4] 3s: @Brom picks up a crowbar. @Brom: Noted. |
A narrator in the style of a game master can open each episode with a voice-over recap. Voice-over lines.
Your world, not a published one
Homebrew worlds and characters are yours. Named characters, monsters unique to a publisher and well-known settings belong to their owners and trigger the IP check; generic fantasy (dwarves, elves, dragons, taverns) is fine. IP check.
Make it in SceneMixer, start to finish
- Script: paste your own on Upload Script, or write the brief above in AI Create and let it draft the episodes.
- Step 1: Type TV Series; Scene Style Medieval Castle, Elven Forest, Dungeon; Costume Style Fantasy Adventurer, Dwarven Forge; Visual Style Painterly Anime, Digital HD; Target Region; dialogue language; 16:9 Landscape. Then read the script.
- Step 2: one sheet per player character and recurring villain; level-up states; the tavern, the road and the dungeon as locations. The first 15 setup images on an account are free.
- Storyboard: generate episode 1 first (free on your first drama) and read it before you render anything. One place per segment.
- Video: render on the default tier at 10 credits a second, fix single shots instead of whole episodes, then put the episode together and post.
| Session | Episode | Ending beat |
|---|---|---|
| 1 | The job | The crate knocks back |
| 2 | The road | Bandits want the crate |
| 3 | The forest | The elf's old crew |
| 4 | The dungeon | The crate opens |
| 5 | The reveal | It is a child dragon |
FAQ
Can I turn a D&D-style campaign into an AI video?
Yes, with your own world and characters: rewrite the sessions as scenes, upload them, and render one episode per session.
Do the players' characters stay consistent?
Yes. Each is drawn once and used in every episode; level-ups are states.
Can I use official settings and monsters?
Generic fantasy is fine; publishers' named characters, monsters and worlds are refused.
Can there be a game-master narrator?
Yes, as a voice-over character.
Which look suits a campaign?
Painterly Anime, Classical Oil Painting, Realistic 3D or Digital HD.
Can I show combat?
Yes, one move per shot, without wounds.
How long should an episode be?
Three to five minutes per session works well.
Can each player voice their character?
Members can upload a clip they have the right to use; otherwise match a preset voice.
Updated October 31, 2026