How to make an AI game worldbuilding trailer

Quick answer: A worldbuilding trailer shows what a world is like to be in, rather than reading out its lore. Choose three facts about your world that can be seen — a rule, a place, a faction's mark — and write each as a scene. In SceneMixer a place is drawn once and every shot is set in it, a faction is a costume style plus a mark, and the narrator covers history. It makes cinematics from text, not gameplay, and it does not draw readable maps or interface text.
Still from “Starfall Command”, an AI short drama generated end-to-end by SceneMixer (7 characters, 1 episode)
Sample: “Starfall Command” — Digital HD, 1 episode, produced end-to-end by SceneMixer from the script · watch the episodes

Brief for AI Create: A 75-second world trailer for a fantasy RPG set on a dry river basin: the river has been gone forty years, a toll-bell hangs on the bridge over nothing, a ferrywoman still keeps her boat on the cracked bed; a narrator, slow, ending on the bell ringing once.

Lore is not a trailer

Lore is what you know; a trailer is what a viewer sees. Turn each lore line into a picture:

Lore lineWhat the viewer sees
The river has been gone for forty yearsA boat on cracked mud, the waterline stained on the bridge pier
The Ferrymen tax the deadA toll-bell on a bridge over nothing, a rope worn smooth
Salt is currencyA child pays for bread with a pinch of white from a twist of paper
Nobody speaks the old king's nameA statue with the face chipped away, flowers at its base

Pick three. A trailer that tries to carry the whole lore book carries none of it.

Write a short world bible first

Five headings are enough: places (two or three), factions (one mark each), rules (what is scarce or forbidden), a hero, a threat. A story bible template · A character sheet template.

Lore elementWhere it goes in SceneMixer
A placeA scene: drawn once, used by every shot set there
A factionA costume style, plus one mark on each member
A creature or machineA character, human or not (non-human characters)
An artefactA prop with its own reference image
HistoryA narrator's voice-over, a line at a time
A rule of the worldWritten into a shot's action and ambience

How a place is drawn once

Before the storyboard is written, each place in the episode gets a scene image and, where the account and the space allow it, a 360° panorama; the room is measured and the cast placed. That is why a shot that says over her shoulder, the toll-bell behind her can be framed from the place instead of guessed, and why the bridge is the same bridge in every shot. A project holds up to 100 scenes and 100 characters. Building the world · Your scene image becomes the set · What a world model is.

A 75-second world tour

ActSecondsShows
The rule20The dry basin; the boat on the cracked bed
The place20The bridge over nothing; the toll-bell
The people20The ferrywoman; the Ferrymen's mark on a cuff
The line15The bell rings once; cut to black for the title

[Shot 1] 4s: Wide shot, slow push in. A dry river basin at dawn, a wooden boat resting on cracked mud, a waterline stained on a bridge pier. Ambient: wind, a distant bell. No dialogue.
[Shot 2] 4s: Low angle. A stone bridge over nothing; a bronze bell on a rope at its midpoint. @Narrator (voice-over, slow): The river left forty years ago. The toll did not. (voice: Narrator)

Every shot is one move and one place; the title goes on in your edit. Game trailer or cutscene: the three-act shape · Cinematic camera moves.

One world, several films

If your world has regions, make one short per region as episodes of a TV Series project in the same look, or as separate projects that share characters and scenes through the asset library. Reuse a character, scene or voice · A tabletop campaign as a series.

What it will not do

  • Gameplay. It makes cinematics from text, not captures from a build.
  • Readable maps, names on signs, interface text. Not drawn reliably; add them in your edit.
  • Published game characters and franchises. Refused by the IP check; this is for your own world.
  • Gore. Violence is shown before and after; graphic injury is blocked. Content rules.

Make it in SceneMixer, start to finish

  1. Script: paste your own on Upload Script, or write the brief above in AI Create and let it draft the episodes.
  2. Step 1: Type Film; Scene Style Wasteland, Medieval Castle; Costume Style Fantasy Adventurer; Visual Style Game Engine Realism, Painterly Anime; Target Region; dialogue language; 16:9 Landscape. Then read the script.
  3. Step 2: Draw the ferrywoman and one Ferryman, the bridge and the basin as places, and the toll-bell as a prop. The first 15 setup images on an account are free.
  4. Storyboard: generate episode 1 first (free on your first drama) and read it before you render anything. One place per segment.
  5. Video: render on the default tier at 10 credits a second, fix single shots instead of whole episodes, then put the episode together and post.
You haveMakeDo not expect
A lore documentA 60 to 120 second trailer showing three factsEvery fact in the document
A place mapScenes for the two or three places in the trailerA readable map on screen
Faction designsA costume style and a mark per factionLogos drawn reliably
A finished gameA cinematic or a pitch trailerGameplay footage

FAQ

Can AI make a game world trailer?

Yes. Write three facts of the world as scenes, draw the places and cast once, and make a 60 to 120 second film in a game look.

Can I use my lore document?

Paste it as the script if it reads as scenes, or write a brief; a trailer needs three seeable facts, not the whole document.

Does it make gameplay?

No. It makes cinematics from text, not captures from a build.

Can it show our map or faction logos?

Not reliably: readable text and logos are not drawn well. Add them in your edit.

Which look is closest to a game?

Game Engine Realism for next-generation graphics, Cel-shaded 3D for a stylised game, Painterly Anime for painterly worlds.

Can I use characters from another game?

No. Published characters and franchises are refused; this is for your own world.

How many places can a world have?

A project holds up to 100 scenes; a trailer needs two or three.

What does it cost?

Video is 10 credits a second on the default tier plus 1 credit a second to join, so 75 seconds is 75 seconds of each, before retakes.

Pick the three seeable facts

One rule, one place, one mark.

Make a world trailer

Updated November 2, 2026