Guide · Writing
Published September 5, 2026 · Updated September 12, 2026

| Format | Episode length | Episode count | Spoken words per episode | Season total | Basis (checked 2026-09-05) |
|---|---|---|---|---|---|
| Live-action vertical drama (ReelShort / DramaBox style) | 60–120 s, some to 3 min | 60–100 | 150–300 | 9,000–30,000 | Publicly visible catalogue norms on the major apps; word counts derived at 2.5 words/s |
| AI-generated vertical drama | 60–120 s | 20–60 | 150–300 | 3,000–18,000 | Shorter seasons are the norm while per-second generation cost dominates the budget |
| Mid-form (3–20 min) | 3–20 min | 10–30 | 450–3,000 | — | Same pacing formula, longer arcs |
The conversion rests on one number: a typical spoken pace of about 2.5 words per second. A 90-second episode is roughly 225 words of dialogue and voice-over; action lines do not count. Work the formula backwards after every draft instead of guessing the running time.
There is no single mandated template, but the layout below, organised by episode and scene, is what studios read fastest and what script-analysis tools split most reliably:
EPISODE 3
SCENE 1 · INT. VALE FAMILY CHAPEL – NIGHT
[ACTION] Claire kneels on the cushion, a half-burned marriage contract clenched in her hand. The door opens; the draft bends the candle flames.
MR. VALE (low): Did you burn the contract?
CLAIRE (not looking up): I did.
MR. VALE: Then you can explain it to the Carters yourself.
[ACTION] She lifts her head. No tears.
SCENE 2 · EXT. VALE HOUSE, FRONT GATE – NIGHT
[ACTION] Ethan Carter's car idles at the gate, headlights on her.
ETHAN (through the window): Get in. The wedding goes ahead.
[HOOK · realisation] On the passenger seat: the other half of the contract, intact.
| Episode | What must happen | End hook |
|---|---|---|
| 1 | Conflict inside 5 s; the lead's situation and first trap; what she wants is clear. | Identity |
| 2 | The antagonist enters; the stakes go on the table (money, a marriage, a life, a reputation, pick one); the lead is cornered. | Emotion |
| 3 | First reversal: the apparent weakling shows a card, or an ally turns. | Realisation |
| 4–5 | The lead's first real win (a face-slap, a turnaround, a piece of evidence) and a bigger problem behind it. | Identity → Emotion |
The logic: free-to-watch feeds decide on completion of the first three episodes, paid apps convert at the paywall around episodes 8–12, and both need the first win no later than episode 5.
When the script feeds an AI video model instead of a crew, format is not the only test; the other is "can the model produce this picture". Patterns confirmed across a large volume of finished clips:
| Write freely | Write carefully | Avoid |
|---|---|---|
| Two-person dialogue close-ups, single-character emotional beats, hard light and backlight, rain and snow, in-car scenes | More than four people in frame, fights that need continuous choreography, fine hand work | Battles and crowds, complex machinery, readable text close-ups (contracts, phone screens) |
A script in this layout goes into SceneMixer's analysis without reformatting: the "short drama" content type applies a per-episode running-time cap, rotates the end hooks between identity, emotion and realisation, and splits out characters, sets, props and the episode structure directly. How a scene then becomes a 15-second segment is covered in the continuity section of Character Consistency.
About 150–300 words of dialogue and voice-over per episode. At a typical spoken pace of 2.5 words per second that is 60–120 seconds of screen time; action lines are not counted because they are not spoken. A 60-episode season is roughly 9,000–18,000 words.
Episode 1 opens on the conflict within 5 seconds, establishes the lead's situation and what she wants, and ends on an identity hook. Episode 2 puts the antagonist and the stakes on the table. Episode 3 delivers the first reversal so the viewer trusts the series will keep turning. The lead's first real win must land by episode 5 or completion rates collapse before the paywall.
Same structure, different picture constraints. AI video is reliable on two-person dialogue close-ups, single-character emotional beats, hard light and weather, and unreliable on more than four people in frame, continuous fight choreography, crowds and complex machinery. So write fewer ensemble scenes and long fights, keep each episode to three or four physical locations, and convert dialogue to seconds at 2.5 words per second.
The apps do not publish a single mandated template; producers and studios generally accept a standard screenplay layout organised by episode: scene heading with INT./EXT., location and time, action lines, character name and dialogue, and a labelled hook at the end of each episode. Use the same location names throughout and keep single lines of dialogue under about 20 words. Check the current submission guidelines of whichever studio or platform you pitch to.
Analysis applies the short-drama running-time cap and rotates the episode-end hooks; characters, sets and props come out ready for reference art.
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