AI character voices

AI Character Voices

Updated September 20, 2026

Quick answer: in SceneMixer the spoken line is not dubbed on afterwards — the video model generates picture and speech together, so a character's mouth and their line come from the same pass. What you control is which voice: each character carries either a written description of timbre and delivery, or a sample matched from a preset voice library, or a sample you upload. What we do not offer is a way to clone a voice you do not own.
Still from “The Glass Floor”, an AI short drama generated end-to-end by SceneMixer (5 characters, 1 episode)
Sample: “The Glass Floor” — Realistic HD, 1 episode, produced end-to-end by SceneMixer from the script · watch the episodes

Where the voice actually comes from

Most AI video workflows treat audio as a second job: generate silent footage, synthesize lines, then fight the lip sync. The video models here generate audio and picture in one pass, which removes the fight but changes what a “voice setting” is. It is not a text-to-speech engine you feed a script into — it is a reference the generation pass is conditioned on.

Three ways a character can carry a voice
Written descriptionAge, timbre, weight, delivery — generated from the script along with everything else about the character, and performed by the video model.
Matched presetA voice picked from a library of system voices, each with a short audio sample you can listen to. One model call proposes a match per character by gender, language and age; you can re-match or pick another by hand.
Your own sampleUpload audio for a character and it becomes that character's reference for every segment they speak in.

Whichever is attached is used consistently: the same character speaks with the same voice across every segment and every episode, for the same reason their face stays the same — the reference travels with them.

What we will not do, and why

There is no tool here for cloning a voice from a recording of someone else. It is the deliberate kind of gap, not a roadmap item: publishing a synthetic performance of a real person's voice is a likeness problem in most markets we serve, and a product that makes it one click is a product that makes it routine. Our own compliance checklist treats likeness — face and voice alike — as something you must have the right to use before you publish.

Two things that follow from it, worth saying plainly:

Language is a separate setting

The dialogue language is chosen in Step 1 and applies to the whole project: the lines are written in that language at the analysis stage, copied verbatim into the storyboard, and performed in it. This is not a dubbing pass over an English original — there is no English original. The cast, names and settings can move to the matching market at the same time through the target-region setting. Fifteen languages are supported, and the case against dubbing goes into why generating the line beats re-timing it.

What it costs

Voice matching is a free model call — it does not consume credits and does not count against your concurrent-task limit. Uploading your own sample is free. The audio itself is part of video generation, which starts at 10 credits per second of output (≈ $0.06/s at the lowest credit price); there is no separate per-word or per-character charge for speech. See the pricing page, or the generator overview for where voice sits in the run.

What you still cannot do

Every episode, in fifteen languages

The dialogue language is set once in Step 1 and the whole run is performed in it, with the target-region setting moving names, faces and streets to that market at the same time. Each sample below was produced that way, one per language.

Languages

Native dialogue in 15 languages

Every series below was produced by the same pipeline with the cast speaking that language natively: the interface, the working documents and the spoken lines are all in one language, and nothing is dubbed. Open one to hear it.

See all 15 languages

Frequently asked questions

Can SceneMixer clone a voice?

No. Voices are matched from a library of sampled preset voices, or supplied by you as an upload of your own audio. There is no path for reproducing a voice from a recording of someone else, and that is intentional rather than unfinished.

Is the speech dubbed on after the video?

No. The video models generate picture and audio in the same pass, so the performance and the mouth movement come from one generation. That is also why changing a line means regenerating that segment rather than re-cutting an audio track.

Can I upload my own voice?

Yes. Upload a sample for a character and it becomes that character's voice reference for every segment they speak in.

Do all the characters have to speak the same language?

The dialogue language is a project-level setting, so yes within one project — but the language is chosen independently of the language you wrote the script in, and independently of your interface language. One script can be produced for several markets by running it with different settings.

Does the voice stay the same across episodes?

Yes, for the same reason the face does: whatever voice is attached to a character is attached at the project level and travels into every segment that character speaks in.

Characters who speak, not clips you dub

Picture and performance from one pass, in the language your audience speaks.

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