Guide · Languages
Published September 12, 2026

| Problem | With dubbing | With native generation |
|---|---|---|
| Mouth movement | Belongs to the original language; lip-sync tools approximate | Generated with the line; audio and picture come from one pass |
| Shot length | Fixed by the original take; a longer translation gets rushed or cut | Computed from the target language's speaking rate before the shot is generated |
| Pauses and breath | Inherited from the original performance | Placed where the target-language line needs them |
| Emotion | Performed by the voice actor or a TTS voice, against an unrelated face | Performed by the same generation that draws the face |
| Cost of a fix | Re-record and re-align the line; sometimes re-cut the shot | Regenerate one segment; only that segment is charged |
The same sentence is not the same length in every language. SceneMixer's storyboard step derives shot lengths from speaking rate — about 3 words per second for English and about 5 characters per second for Chinese, with the other languages mapped onto those scales — and it does this per dialogue language, before any video is generated. A dubbed workflow cannot: its shot lengths were fixed by the source language, which is why dubbed short drama so often sounds rushed in German and padded in Chinese.
For everything else — a new series, a market launch, a pilot — generate the performance in the language. See the 15-language overview and how to set the dialogue language and localize the cast.
No. AI dubbing replaces the audio of a finished clip and then tries to match the lips. Native-language generation gives the video model the line in the target language before the shot exists, so mouth movement, pauses and shot length are produced for that language.
Because the same sentence takes a different amount of time in each language. SceneMixer computes shot lengths from the speaking rate of the chosen dialogue language before generating video; a dubbed clip is stuck with the source language's shot lengths.
Each character is matched to a preset voice sample that is attached to every segment, so the character's voice identity is stable across episodes. Across languages the timbre stays recognisable while the performance is generated in the new language.
There is no dubbing pass to pay for. Segments cost the same credits in any language, and a wrong line is fixed by regenerating that one segment.
Choose the dialogue language once; every segment is performed in it, timed for it, and fixable one segment at a time.
Sign up freeSpeaking-rate figures are the constants used by SceneMixer's storyboard timing as of 2026-09-12.
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