
In step 2, click a character, scene or prop card: the grey line under the name lists the other names your script calls it.
Cards are matched by name: the speaker of a line, the in-frame list, the place in a segment header. Scripts rarely say a name the same way every time — halfway through, Daniel Cole is “Danny”, and the Riverside Boardroom is just “the boardroom”. So each card can keep those names: Daniel Cole with Also called: Danny, Dan, the scene Riverside Boardroom with Also called: the boardroom, the prop Grandmother’s Jade Pendant with Also called: the pendant.
For a character it can also be an address only they answer to — Cousin, Mom — or, for a creature, its species word. Words that could point at anyone are deliberately not collected: the stranger, the man, the princess. A name that fits half the cast cannot be resolved to one of them.
There are exactly two sources.
Reading the script again does not reset the list — new names are merged in, old entries stay.
A card without the line has no other names in your script. That is normal, not an error.
Not directly: there is no field to type into, and an entry cannot be deleted by hand. The two sources above are the levers:
| You want | Do this |
|---|---|
| A nickname the card should answer to | Write it in the script and read the script again; the name merges into the list |
| An old name to keep working after a change of mind | Rename the card: the previous name becomes an entry by itself |
| An entry gone | Not possible on the card; keep the word for this character only in the script, or rename the card so the word is no longer part of its name |
One thing that adds nothing: writing the nickname into the card’s description. The description is written for the picture; matching reads the name and the list.
Besides the stored list, some call-forms are recognized on the fly and never appear in the dialog: the first name of a full name (Rafael Vidal → Rafael), a nickname in quotes inside the name (Tavian ‘Lil Tay Tay’ St. Clair III → Tay Tay), the tail after a dash (Bully Boy 1 - Arda → Arda), and the usual shortenings of a bracketed name (Ahriman (the Deceiver) → Ahriman or Ahriman the Deceiver). They follow from the card’s name; you do not write them anywhere. Same rule as the list: a match only when one character can take it.
| What you see | What it comes from | What to do |
|---|---|---|
| The line does not use the character’s voice; he stands there lips closed | The name was not matched to any card: it is not on the list and not one of the forms found on its own | Write the card’s full name in that line, or rename the card to the name the script uses; read the script again |
| Two characters are both called “Sam”, and neither is matched | One name, two possible owners | Write full names for both in the script |
| A plain word was taken as a character | A one-owner match from a form derived from a name — an English card like “Doorman Ray” also answers to “Doorman” | Avoid the bare word for other people, or rename the card so the word is no longer part of its name |
| A card has no grey line although the script uses a nickname | The read collected nothing for that card | Check the nickname is written in the script itself, not only in your notes; read again |
| An unwanted entry cannot be removed | The list is maintained for you and is read-only | Keep the word for this character only, or rename the card; there is no third lever |
The line appears only when the script calls that person, place or prop something besides its full name — or after a rename. A card you added by hand starts without one.
No; the list is read-only. Add a name by writing it in the script and reading the script again, or by renaming the card — the previous name becomes an entry by itself.
Yes. References in this project’s storyboards are rewritten to the new name, and the old name stays on the card as an entry — anything that still says it keeps matching.
Shortenings derived from the name itself — the first name, a nickname in quotes, the tail after a dash, the usual forms of a bracketed name — are recognized on the fly and are not listed in the dialog.
No. The clip speaks the words written in the shot; the list only decides who a line belongs to and who stands in the picture.
Neither: with two possible owners the system does not guess. Write full names in the script.
They are shown on the card and passed to the storyboard model as a hint, but resolving a name to a card is done for characters only. For a prop, being mentioned under any of its names also marks it as used in that episode.
Up to eight. Reading the script again merges new names in rather than replacing the list.
They are protected as names: when text is translated for display, the speaker is kept as written, old name or nickname included.
Open step 2, check the grey line on a card or two, and write the names your story settles on.
Updated October 10, 2026
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